A Digital World

“01001001 00100000 01110000 01100001 01101001 01101110 01110100 00100000 01101101 01111001 00100000 01101111 01110111 01101110 00100000 01110010 01100101 01100001 01101100 01101001 01110100 01111001” – Frida Kahlo

What are your thoughts on the above quote?

Don’t you understand the language? You use it every single day when you send text messages and emails, check social media, or watch a show on your streaming platform of choice.

The language of the computer is known as binary code, and it is a language in which everything from words to images to sounds is translated into a series of ones and zeros. Think of these as little light switches (called bits) that are either “on” or “off,” depending on what they are saying.

In the case of words, letters are represented by eight such “light switches,” with different combinations for each letter. (8 bits = 1 byte).

For instance:

  • “A” is represented as 01000001.
  • “B” is represented as 01000010.
  • “C” is represented as 01000011.

So, if we translate Kahlo’s quote back into English, it reads as follows.

“I paint my own reality.”

Technological innovation has always been at the heart of filmmaking, and it has advanced in leaps and bounds since the early days of photography.

You may take for granted the digital world that you live in, but it wasn’t always like this.

Long, long ago, there were piles and piles and piles of film.

This photographic film was exposed to light by cameras not unlike those of today and then sent to the lab to be developed. There, “work prints” were made from the negative, and these were sent to editors to cut.

Back then, all it took to edit a film was a razor blade for cutting, a roll of splicing tape for connecting shots, and a solid understanding of emotion, story, pacing, and rhythm. Being able to make a strong decision about a cut was essential. After all, when you are physically destroying the film every time you make a cut, you don’t want to get it wrong.

Once the editing was complete, the original negative was cut to match the edited work print, and a series of new negatives and exhibition prints was generated. These new prints were sent to theaters to be screened before a delighted and awed audience.

And then the digital revolution changed everything.

In the past, the work had a much more tactile quality. Everything was physical, from the film itself to the flatbeds, the splicing machines, the Nagra tape, and so on.

What happens when you remove the physicality of the work from the process? How does it change your decision-making process?

Now that we understand where we’ve been, let’s look at where we are now. There are three elements that are essential for working in a digital world.

 

Processing Speed
Storage
Interface

We often talk about issues of speed, such as the speed at which a computer processes data or how quickly a project can be edited now that everything is digital.

Are we really saving time?

Consider the implications of always being able to “undo” a mistake. If you know you can always undo something, how carefully will you make your decisions in the first place?

Remember the editors of yesteryear and how careful they had to be when making a cut.

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No-Nonsense Filmmaking Copyright © 2025 by Jessica Livingstone and Mischa Livingstone is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.